

This guild will then control its own resources, with different levels of authority attainable within the group. It’s a vast, complicated system, but the broad strokes of it are that groups of players can now be formally brought together in a guild. Guilds are our way of making it even easier and more rewarding to play with friends, and we’re really looking forward to seeing which groups can rise to power first. We know that many of our players love to enjoy Boundless together, and as with any Sandbox MMO, the social aspects of the game are hugely important to getting the most out of the fun on offer.

On top of all this, we’re pleased to announce the imminent release of the most major feature since launch in the form of our guilds system, alongside an universe-wide messaging system which will make communication more seamless than ever. Multi-colored disco dance floors are just the tip of the iceberg.

This is a great chance for the Boundless players to showcase their creativity, and it’s something which we think will really shake up the look of some of the most impressive builds in the game. These allow for a touch of flair on many builds, and even let players experiment with simple animations when combining several different blink patterns. This might sound like a small addition, but these are a real game-changer for builders, as each block can be tinted and programmed to blink at a different rate. We’re really excited about the addition of LED blocks. We’ve also recently released some incredibly cool LED blocks, which players are able to use to really let their creativity fly. We’ve also seen two great seasonal events to coincide with Halloween and the winter season, bringing brand-new character customizations and gameplay events to the game. We’ve been working hard on Boundless since launch, with regular updates hitting the game every couple of weeks, and now we’re excited to reveal our biggest release so far, Empires, which makes it easier and more fun than ever to play Boundless with your friends. I just wanted to check in and let you all know that we’ve still got a lot more lined up for you as we move into the bold future of Boundless.
#BOUNDLESS GAME FACEBOOK PS4#
Development for a 1.0 framework were pushed back to 2017, with plans for a release on the PS4 platform alongside a PC and Mac version.Greetings, Boundless players of PlayStation! What a great couple of months it’s been since the game hit PS4 - we’ve seen some truly mind-blowing builds, epic group hunts, and so much more. A pre-alpha early access version was then released via Steam for $35, with plans for a "1.0" version released in 2016. Boundless was posted on Steam's Greenlight Community in August 2014 and approved within 5 days. It is created on a game engine developed by Turbulenz, a UK-based video game developer that is a peer studio of Wonderstruck. The game was first known as Oort Online until it was renamed in October 2015 to Boundless. Steam Greenlight Award Date: September 4, 2014īoundless is a sandbox game developed and published by Wonderstruck, a gaming company based in Guildford, UK. Steam Greenlight Post Date: August 30, 2014
